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TECHNOLUST: THOUGHT CRIMES

TECHNOLUST: THOUGHT CRIMES
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TECHNOLUST THOUGHT CRIMES7 You (the player), take the role of a security professional charged with maintaining order in the dystopian cyberpunk universe of Technolust. Accompanied by your heavily modified artificial intelligence program , you’ll need to be part hacker, part detective and possibly part cyborg to make it through a work shift with any loot in your pocket to fuel your constant need for ramen noodles and VR apps.

GAMEPLAY

TECHNOLUST THOUGHT CRIMES6 Surrounded by banks of monitors, trinkets and gizmos, the player must track down a suspected criminal(s) before they commit the crime predicted by his/her A.I.

At the moment the A.I. predicts a crime, the player is given the last 20 minutes of data collect by security equipment to scrub through for clues as to who, where and how the crime will be committed.

A shift ends when, either the criminal(s) are neutralized, or time runs out and the predicted event occurs.

The main resource is time. Every investigation (or move) the player makes, puts criminals once step closer to committing said crime.

TECHNOLUST THOUGHT CRIMES2“Where in the World is Carmen Sandiago”, “Papers Please”, “Clue” and “Five Nights at Freddie’s” are all inspirations. We’ve added elements of scrubbable timelines, CCTV footage, sensor data, and tough moral decisions.

CONTROLS

This is a touchpad only game. The player is stationary and seated at his security terminal. They can tap to select UI elements or swipe to scrub through security footage and radio stations.